--[[ A distribution of https://wearedevs.net/script Description: Walk through walls, by disabling collision with anything your torso touches ]] if _G.WRDNC_FIRST_RUN ~= true then _G.WRDNC_FIRST_RUN = true _G.WRDNC = true local plr = game:GetService("Players").LocalPlayer local chr = plr.Character or plr.CharacterAdded:Wait() plr.CharacterAdded:Connect(function() chr = plr.Character; end) game:GetService("RunService").RenderStepped:Connect(function() if not chr or chr.Parent == nil then return; end for _, part in ipairs(chr:GetDescendants()) do if not part:IsA("BasePart") then continue; end part.CanCollide = not _G.WRDNC end end) else _G.WRDNC = not _G.WRDNC end