for i,x in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if x:IsA("BasePart") then x.BrickColor = BrickColor.Black() or BrickColor.White() x.BackSurface = Enum.SurfaceType.Motor x.BottomSurface = Enum.SurfaceType.Motor x.FrontSurface = Enum.SurfaceType.Motor x.LeftSurface = Enum.SurfaceType.Motor x.RightSurface = Enum.SurfaceType.Motor x.TopSurface = Enum.SurfaceType.Motor end end